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Old Jul 02, 2007, 11:16 PM // 23:16   #1
Desert Nomad
 
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Join Date: May 2005
Location: Grimsby, UK
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Default Ranger and necro ideas. Unique.

How about a preparation that is dedicated to Nature rituals?

Devoted Spirits - Preparation - Wilderness Survival.
5 energy, 2s cast, 30s duration, 30s cooldown.
Nature rituals* created while under this preparations effect are level 5...20 and have +1...3 health regeneration.
(Work for spirits too?)*

Second idea is basically a change to necromancers minions.

Any minion animated from the corpse of a boss gains +2 on its level. A golem summoned from a boss would prove a useful ally in PvE wouldn't it? Worthy too of a monks attention i would say.

My last idea, although quite amusing, i doubt Anet would give it much attention.

Charmable minions!

I would so love to have my own pet minion that has all the properties of any other regular pet, max level 20, no degen like minions etc.
Obviously you couldn't have a bone fiend as a pet because that wouldn't work unless you planned on having no BM attack skills, and a golem pet would need to have a level cap.

That would be great fun to find a monster that is able to summon minions and then have the skill to charm that minion into a permanent sidekick that will level up. It would be the new ranger craze to have a golem called "Alfie" or something, haha.

Perhaps charm animal might actually find a use in PvP too, if the idea was taken on and it was allowed. Don't get killed with that long cast though, lol.

Another thought, this could give rise to Beastmastery/Death magic breeds in both PvP and PvE.
Imagine a ranger or necro with a pet golem of lvl 20 that then sumons a golem minion from a corpse. He's effectively got two allies and i could imagine R/N N/R teams having lots of fun in PvP with that.

What counters could opposing teams use on that potential FOTM? Smiting? Corpse denial?
Actually if you think about it, it wouldn't be really good defensively because the BM line isn't amazing at self-healing and the poor golem would be ever feasted on.

Whatever your opinions, it's worthy of some consideraton i think.
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Old Jul 02, 2007, 11:33 PM // 23:33   #2
Lion's Arch Merchant
 
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Guild: Inadequately Equipped [GeAr]
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The Devoted Spirits skill would completely brake the PvPs already gimmicky metagame. If it worked for spirits you would have undefeatable rtspike teams with lvl 20 spirits. If it worked just on nature rituals every single team would be forced to run NR/Tranq as they wouldnt be able to be killed. Besides the fact that unlike "ignite arrows" which you can actually do to a bow or "apply poison" which you can do to a weapon you cant "devoted spirits" a bow.

As I dont play PvE that much I cant say that this is a bad idea but it would be very random seeing as minions are "target nearest corpse".

The last idea is ridiculous. Minions arent beasts and shouldnt be treated like them. Your idea of "fun in PvP" is in reality the next new gimmick craze. It would be very easy to beat. [skill]verata's gaze[/skill] + [skill]verata's aura[/skill] anyone?
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Old Jul 03, 2007, 08:06 PM // 20:06   #3
La-Li-Lu-Le-Lo
 
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Multiple suggestions in one thread? Blasphemy!

Read over the rules, please.
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